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Rimworld load order sorter
Rimworld load order sorter















Especially medical mods are a bit finicky in this regard.Īnd of course - everything that merely 'overwrites' files has to go last - texture-replacements and alike. I like to load it by 'type' of mod though - because it's more likely that mods wich touch the same game-aspects also have the most soft-incompatibility with each other - so I can easily re-arrange them within their block without screwing over any other load-order. early and in the right order, everything that follows usually doesn't make much problems. My personal approach is to keep an eye on the most important mods - if you load core-mods, frameworks, feature-heavy mods, etc. After they got initialized though, the order shouldn't matter much. :)īut that's just for the the technical functionality - when it comes to speed up the initial mod-loading you can speed it up by sorting your mods in a more 'logic' way - but for that you have to know what they do exactly. xml patching often just leads to mod-inconsistencies that might ruin certain gameplay features, but won't break the game completely.Īnd if that wouldn't be complicated enough - Harmony enables mods being more or less dynamically loaded, so if a modder knows about some incompatibility issue with another mod, it's possible to put the top-to-bottom load-order on hold and load mods in a predetermined way - basically patching each other before they get injected into the core. Platform: Windows only (for now) Functions: - Shows active/inactive mods in separate columns - Shows mod infomation (name, image, description, paths) - Shows game and config paths - Ability to change and reorder active mods with drag and drop - Sort.

RIMWORLD LOAD ORDER SORTER .EXE

exe with pyinstaller, so the size is big - 30Mb. So the most important factor would be loading c# heavy stuff in the right order, because they have the most power of creating hard-issues - while issues with. A tool to change mod order offline (without need to run game).

rimworld load order sorter rimworld load order sorter

xml gets injected before any c# code becomes even relevant. xml-only patching mod below any other mod focussing on code written in c# it's completely irrelevant. On a technical level this is most likely the most important factor:















Rimworld load order sorter