
Broken Age is not hard in the classical sense or even in a way that old-school gamers might be looking for. Each character’s arc will take experienced gamers roughly two hours. This marks one of the most jaw-dropping revelations in narrative history since Luke and Darth’s paternity test results were revealed on the Maury show. Whichever story you finish first will come to a rather abrupt ending, and then later rejoined when both parts are finished. Shay will get to explore parts of the ship normally off-limits as well as navigate the galaxy conducting various rescue missions using a claw arm mini-game. Only after purposely crashing one of the simulations does he encounter a wolf (looks more like a weasel to me) who offers to show him a more exciting life outside his daily routine.

Shay’s adventures are confined to his ship, although there are a few nifty holodeck-style diversions that “mom”, the ship’s computer, uses to keep him occupied and safe on a daily basis.
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Can she defeat the beast with a hundred eyes? Only if she can figure out how to make a tree vomit. Through a bit of traditional adventure game puzzle-solving she escapes the maw of Mog and retreats to a village in the clouds, a temporary layover on her way to Shellmound the next city on Mog Chotrha’s maiden feast world tour. Vella is wise beyond her years, or at least smarter than the townsfolk that want to serve her up as a frosted desert treat for Mog Chothra.

The two characters couldn’t be more diverse, not only in gender, but on one hand you have Vella, a girl who is about to be “willingly” sacrificed” to a Cthulhu-style behemoth, and a boy trapped in a vicious cycle of playing games and eating ice cream, whose biggest concern is which breakfast cereal to eat each morning.

Knowing what I know now that I’ve made it to the “to be continued” screen, I would recommend playing Vella first then Shay – not that it terribly matters, but it just seems to flow more naturally, as if that is what the designers secretly intended. This can break up any potential monotony – not bloody likely, the game is riveting – or give you a chance to step away from a challenging puzzle that may have you stumped – more likely. In a stroke of genius you are allowed to not only decide which story to start playing first, but you can also switch back and forth between the two at any time. Broken Age is divided into two tales, one dealing with young maiden Vella, and the other of young Shay, a boy seemingly trapped on a spaceship by an overprotective “mother”. This is one of those games that is impossible to talk about without spoiling so I will keep it as general as I can while still being somewhat useful. That dream is now a reality as the first act of Broken Age arrives on Steam this week – of course those who backed the project have already been playing the game, so this review is for the rest of you. And even when adventure games lost their popularity Tim and his studio, Double Fine, continued to make games of the non-adventure sort ranging from epic action titles like Brutal Legend to the more niche hits like Costume Quest and Stacking.īroken Age marks the triumphant return of Tim doing what he does best adventure games, and even though the big-name publishers had no faith in resurrecting the adventure genre, Tim turned to the fans who generously donated (pre-paid) over $3.6 million dollars to the dream.

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Even back then Tim Schafer was paving the way with amazing hits like Full Throttle, Maniac Mansion, Monkey Island, Grim Fandago, and one of my personal favorites, Psychonauts. I’ve been playing these hidden-object adventures on my iPad for so long I had forgotten what a “real” adventure game was, but it only took a few minutes of playing Broken Age to get back into the groove of a genre that was born in the 80’s and perfected in the 90’s a genre that made Sierra Online and LucasArts revered household names for anyone who enjoyed a good graphical adventure.
